Health is the level of functional or metabolic efficiency of a living organism. In humans it is the ability of individuals or communities to adapt and self-manage when facing physical, mental or social challenges. The World Health Organization (WHO) defined health in its broader sense in its 1948 constitution as "a state of complete physical, mental, and social well-being and not merely the absence of disease or infirmity." This definition has been subject to controversy, in particular as lacking operational value and because of the problem created by use of the word "complete" Other definitions have been proposed, among which a recent definition that correlates health and personal satisfaction. Classification systems such as the WHO Family of International Classifications, including the International Classification of Functioning, Disability and Health (ICF) and the International Classification of Diseases (ICD), are commonly used to define and measure the components of health. Health is that balanced condition of the living organism in which the integral, harmonious performance of the vital functions tends to the preservation of the organism and the normal development of the individual.
Health is an attribute assigned to entities within a role-playing or video game that indicates its state in combat. Health is usually measured in health points or hit points, often shortened as HP. When the HP of a player character reaches zero, the player may lose a life or their character might become incapacitated or die. When the HP of an enemy reaches zero, the player might be rewarded in some way.
Any entity within a game could have a health value, including the player character, non-player characters and objects. Indestructible entities have no diminishable health value.
Health might be displayed as a numeric value, such as "50/100". Here, the first number indicates the current amount of HP an entity has and the second number indicates the entity's maximum HP. In video games, health can also be displayed graphically, such as with a bar that empties itself when an entity loses health (a health bar), icons that are "chipped away" from, or in more novel ways.
Dungeons & Dragons co-creator Dave Arneson described the origin of hit points in a 2002 interview. When Arneson was adapting the medievalwargameChainmail (1971) to a fantasy setting, a process that with Gary Gygax would lead to Dungeons & Dragons, he saw that the emphasis of the gameplay was moving from large armies to small groups of heroes and eventually to the identification of one player and one character that is essential to role-playing as it was originally conceived. Players became attached to their heroes and did not want them to die every time they lost a die roll. Players were thus given multiple hit points which were incrementally decreased as they took damage. Arneson took the concept, along with armor class, from a set of a naval American Civil War game's rules.
The official list of all top-level domains is maintained by the Internet Assigned Numbers Authority (IANA). IANA also oversees the approval process for new proposed top-level domains. As of January 2016, the root domain contains 1205 top-level domains, while a few have been retired and are no longer functional.
As of 2015, IANA distinguishes the following groups of top-level domains:
At a lower level of organization, infantry units commonly incorporate organic armour or artillery units to improve their combined arms capability. Organic assets are closely integrated into their parent unit's command structure and their personnel are familiar with other personnel in the parent unit, improving coordination and responsiveness and making the parent unit more self-sufficient.
However, over-emphasis of organic assets can create wasteful redundancy. For instance, an infantry unit assigned to urban peacekeeping duties might have little use for its organic artillery, while another unit deployed elsewhere might have less artillery support than it required. The question of how much to emphasise the use of organic assets, as opposed to coordination with separate units ('joint organization') is a subject of debate and heavily dependent on questions of command and control.
The Diet of Nazi Germany, (Reichstag), 1933 to 1945 (a purely ceremonial "parliament" in a totalitarian dictature without elections)
The Federal Diet of Germany (Deutscher Bundestag or Der Deutsche Bundestag), Lower House of the German Federal Parliament (of West Germany since 1949; of the whole of Germany since 1990 after the Reunification)
Uniregistry is a Cayman Islands-based domain name registry that administers the generic top-level domains.audio, .auto, .blackfriday, .car, .cars, .christmas, .click, .diet, .flowers, .game, .gift, .guitars, .help, .hiphop, .hiv, .hosting, .juegos, .link, .lol, .mom, .photo, .pics, .property, .sexy, and .tattoo. In February 2012, the related company Uniregistrar Corporation became an ICANN-accredited registrar and launched under the licensed Uniregistry brand name in 2014.
Uniregistry Corporation was officially founded in 2012 by Frank Schilling, one of the largest private domain name portfolio owners in the world, and registered in the Cayman Islands. However, the domain Uniregistry.com was registered six years earlier and the company filed an intent to use the name in the Cayman Islands in 2010. Trademark applications for the "Uniregistry" mark and its stylized "U" logo were filed in 2012. That year, Schilling invested $60 million and applied for 54 new top-level domains. Uniregistrar Corporation became an ICANN-accredited registrar in February 2013. In January 2014, Uniregistry Inc. became a subsidiary in Newport Beach, California to house a West Coast service and support team. The registrar began operating under the licensed Uniregistry brand name in 2014. Uniregistry's registry infrastructure was designed by Internet Systems Consortium (ISC) and Uniregistry subsequently purchased its infrastructure in 2013.